My first Devlog March 2019
Hi gals and guys,
today I wan’t to share the progress I’ve made in march 2019. Therefore I now I’m a little bit late writing this devlog, it is already may 2019.
2D-Art content creation:
In march I started to build my first own game assets using the vector-editing-software “Inkscape”. It was pretty awesome to see what kind of art can be achieved with some simple shapes. So far I was pretty happy with the results.
March was also the month of bugfixing. A lot of those nasty litte things sneaked there way into my game, so I had to sit down and fix them all. That was time-consuming and sometimes a little bit boring. In the end it was satisfying to see everything working smooth and well.
Later on I implemented a parallax-effect for level 01, which adds a lot of visual value to the game.
Overall I am still improving on how to make my workflows more effective and get more out of the hours I put into this game.
At the end of this page you can see the devlog-video I have published on Youtube. Literally I’ve done more tweaks and fixes than included in the video, but they where not so entertaining to showcase and talk about.
Since I’ve decieded to build a website with a blog and also get active on Youtube and social media again, a lot of time went into setting up the hosting, website and all the administrative stuff that needs to be done.
It was hard to set it all up in 4 weeks and it took a loot of time away from actually working on the game itself. But it was totally worth it and I am happy that everything turned out well.
So thank you for joining me on my journey. I am looking forward to share more of the game with you next month.
See you there 🙂